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- @node main " "
- ARK THE LAD 2
- -------------
-
- [GETTING STARTED: The controls]
-
- - Converting your saved data from <Arc the 1> for use in Arc 2.
-
- o The main menu will present to you 2 main options:
-
- "START" => Begin the game without using any saved data/stats
- from Arc the Lad 1.
-
- "CONVERT" => Load your saved data/stats from Arc 1 and apply
- them for later use in the game. However, please
- note that you won't meet Arc & the rest of the
- old party until much later in the game.
-
- - To save your game during your quest.
-
- o To Save: A log book will usually be present at the place where
- you rest. Clicking on the book will bring up a
- menu screen, where you will be able to save your
- current game.
- o To Rest: In every town you come across, there will be a
- resting area or room, usually a hotel or simply
- a room with a bed. Clicking on the bed will
- replenish your character's HP/MP status.
- ========================================================================
- 1. [ARC'S ROOM: IN THE TOWN OF PARODIUS]
-
- o Upon awaking from ELK's haunting flashback of his village's
- massacre, you will now be able to control ELK.
- o Head towards the exit of the room.
- You will encounter BIBIGA, who will inform you to go to the
- "Guild" (also known as the bounty hunter's headquarters),
- regarding a new job.
- o Talk to him again - he will ask you if you are ready to go.
- Choose the top choice to confirm.
- o Talk to the guy at the front desk window. He will give you
- instructions for your new job.
- Your task: At the Aldeia airport, you are to investigate & subdue
- a suspected villain reported to have unique abilities.
- o Head towards the exit & talk to BIBIGA. Choose the top choice for
- both questions to confirm your departure.
-
- 2. [ALDEIA AIRPORT]
-
- o A little sequence will take place.
- Elk will later burst into the scene.
- o Your first battle will take place against the villain.
- o Follow the villain to the air craft.
-
- 3. [INSIDE THE AIRCRAFT]
-
- o Go into the first room. A little sequence will take place.
- o After meeting LEEZA, proceed on through the corridor, and
- talk to the soldier lying on the ground.
- o Proceed on past the corridor stairs.
- o You will face off against the villain again.
- Prepare for another battle.
- o A sequence will follow.
- o From the overview land map, head towards the town of Indegos,
- located to the bottom right area of the map.
-
- 4. [TOWN OF INDEGOS]
-
- o During the sequence, you will also meet SHU.
- o SHU will advise you to find a doctor by the name of LADO,
- who can heal LEEZA's injuries.
- o Your task: Explore the town & find information leading to the
- whereabouts of LADO, the doctor.
- o Leave the SHU's apartment, and explore the town.
-
- (NOTE: In every town, there will be a town guide who will show
- you the key areas & shops of the town. In the town of
- Indegos, the guy standing just left of SHU's building
- is the town guide.)
-
- o Go to the "guild", located near the center of the town.
- Talk to the guy at the window & the guy standing in the corner.
- o Go to the bar/pub, located right above the guild.
- o Talk to the bar tender. He will tell you that LADO just left
- bar, and headed out to the ghost town, located just to the
- left of Indegos.
- o Leave the town. From the overview map, go to the ghost town.
-
- 5. [GHOST TOWN]
-
- o A little sequence will take place.
- o A battle will promptly take place.
- o Head back to the town of Indegos.
-
- 6. [BACK IN INDEGOS]
-
- o Go back to SHU's room, where LEEZA is resting.
- o A sequence will follow, as LEEZA & ELK introduce each other.
- o Leave the building. Go to the guild.
- o Talk to the guy at the window - he will offer you a job at the
- town of Ageto. Choose the top choice to take the job.
-
- 7. [INCIDENT AT AGETO]
-
- o A battle sequence will take place.
- o During the following sequence, you will encounter SHIANTE for the
- first time, who will help ELK & LEEZA escape.
-
- 8. [BACK IN INDEGOS]
-
- o Go back to SHU's apartment.
-
- (NOTE: Do NOT sleep yet - or you will miss out on SHIANTE's scene.)
-
- o Once you have SHU back in the party, promptly return to the bar.
- o Sit back & enjoy SHIANTE's performance. (very soothing)
- o Go to the guild - talk to the guy at the window. Choose the top
- choice to sign up for some new jobs.
-
- There will be 3 jobs available at this time:
-
- (1) Indegos's Sewer Problem: Go down to the sewers & investigate
- what is clogging the town's sewers.
- (2) Ghost Town: Investigate a building that is rumored to be
- haunted.
- (3) Indegos Jewelry Shop: The jewelry shop of Indegos is rumored to
- be robbed soon. Investigate & stop the
- thieves at all costs.
-
- o Depending which tasks you take on fist, simply go to the area
- accordingly, and defeat the enemies at each battle scene.
- o Go ahead & rest, to replenish your characters before battle.
-
- (NOTE: In order to follow the jobs, you must have selected them
- first at the guild.)
-
- (Indegos Sewer Problem): Slime! Find them, & eradicate'em.
-
- (Ghost Town): Go to the building with the open entrance. You must fight
- a lost spirit, who will take on the form of a skeleton
- warrior.
-
- (Jewelry Shop): Go to the jewelry shop, and talk to the lady at the
- front desk. Choose the top choice to confirm that you
- are ready. Your task here is to stop the thieves at
- all costs. Don't let a single robot escape!
-
-
- o After stopping the thieves, go to the bar & talk to the bartender.
- o Return to SHU's apartment.
- o Go back to the bar.
- o A sequence will take place. You will encounter a master monk -
- a battle will promptly take place.
- o After the battle, a long sequence will follow.
- Finally, ARC will be revealed! Soon after, you will take part as
- Arc's role. If you converted your game from an old saved game
- in Arc 1, you will quickly notice that the monsters are of no
- match to you.
- o Back to ELK, you now must head towards Prodius, to rescue Shiante.
-
- 9. [PRODIUS]
-
- o After the sequence, go ahead & explore the town.
- Get accustomed to the various shops, esp. the guild.
- o Leave the town. Head to the air craft, where BIBIGA will be
- waiting for you.
-
- 10. [AIR CRAFT SITE]
-
- o A sequence will follow with BIBIGA.
- o Talk to BIBIGA - he will give you a ticket.
- o Leave the airship site, and head to the island located right
- below the town of Prodius.
-
- 11. [STATUE ISLAND]
-
- o A long sequence will follow.
- o Upon crash landing on the remote village of YUDO, explore the
- area and become accustomed to the location.
-
- 12. [REMOTE ISLAND]
-
- o Leave the village & explore the island.
- o Return to the village of YUDO and go back to the house where you
- awoke.
- o The room in the basement will now be accessible, where you will
- find your air craft.
- o After the sequence, leave the house, and head to the temple.
-
- 13. [IN THE TEMPLE]
-
- o Your task: Find & rescue RIA, the daughter of the old inventor.
- You can find RIA at the 3rd dungeon level.
-
- 14. [BACK IN THE VILLAGE OF YUDO]
-
- o After the sequence, you will be asked to retrieve the broken
- robot from the temple.
- o Go back to the temple and obtain the robot.
-
- 15. [IN THE TEMPLE]
-
- o Upon encountering JEEK-BEK, the broken robot, he will tell you
- that he needs a "power unit" in order to become mobile.
- o Find the "power unit", hidden within the depths of the temple
- maze.
- o Upon giving the power unit to JEEK-BEK, a sequence will follow.
-
- 16. [BACK AT THE VILLAGE OF YUDO]
-
- o Go to the bedroom & take a rest.
- Another sequence will follow.
- o Go downstairs - a battle will take place.
- o After the sequence, your air craft will be fully repaired.
- o The inventor (the old man) will also advise you to come back to
- the island, as he will have the robot fixed & ready to
- accompany later.
- o From the map, select the land of Aldeia.
-
- 17. [ALDEIA]
-
- o Head to the town of Indegos.
- o Go to the guild - talk to the guy at the window.
- Collect whatever money is due to you, and sign on any jobs
- that appeal to you.
- o Go to SHU's apartment.
- A sequence will follow. You are to meet SHIANTE at the bar
- in the morning.
- o Go to the the bar/pub.
- SHIANTE will be waiting.
- o SHIANTE will tell you to come back tomorrow morning -
- in the mean time, you can take care of a job from the guild.
- o Go to SHU's apartment - a sequence will follow.
- You will face a battle against JEEN.
- o Go to the bar/pub - SHIANTE will be waiting for you.
- o SHIANTE will tell you that she can only take you to the
- mafia's layer. She will ask you if you are ready - choose
- the top choice to confirm.
- o From the overview map, go to GARUANO's mafia headquarters.
-
- 18. [GARUANO: MAFIA LAYER]
-
- o Inside, a battle sequence will follow.
- o SHIANTE will lead you to a door - however, it is locked.
- You must find the key.
- o Search for the key within the 4 rooms of the building.
- Be prepared - many of the rooms are infested with monsters.
- o The room with the key is located in the far right room.
- After fighting the enemies in that room, go back to the
- main door, where SHIANTE was standing.
- o Open the door that was locked.
- o JEEN, the once-friend-of-ELK-now-turned-monster, will appear
- once again, accompanied by monsters of the sort.
- A battle sequence will follow.
- o After defeating JEEN, GARUANO, the head of the mafic, will
- appear. You learn that SHIANTE had no choice but to deceive
- you, as her brother was under the mafia's control.
- But moreover, you find out that - surprise, surprise - the
- villain ELK faced at the air ship from the very beginning
- of the game, was in fact SHIANTE's brother!
- o A battle sequence will follow.
- o After the battle, you find out that the real GARUANO is not
- present, but rather an imposter. After the sequence,
- the scenery will swith over to a sequence with Arc & the
- old crew.
-
- 19. [BACK IN INDEGOS]
-
- o Your task: Find the "white house", where it is rumored
- that it is the primary lab for spawning the mosnters.
- o Leave the town of Indegos.
- o Go to the air craft & fly over to the island of Yudo.
- By now, the robot will be ready for you to pick up.
-
- 20. [ISLAND: VILLAGE OF YUDO]
-
- o Go to the inventor's house. Talk to him & then go to the
- large room. JEEK-BEK will be ready to join your party.
- o The inventor will also give you several items/parts for
- JEEK-BEK.
- o Although JEEK-BEK cannot gain levels, he can be "upgraded"
- with various parts that will boost his power significantly.
- Go ahead & equipt him with the new parts.
- o Leave the island.
- o From the overview map, head to the land of western Aldeia.
-
- 21. [WESTERN ALDEIA]
-
- o Go to the Saruba desert.
- A battle will promptly take place.
-
- 22. [SARUBA DESERT]
-
- o Make your way through the desert area -- be prepared for
- various groups of monsters to attack one after another.
- o You will eventually get to a path in the desert that will
- lead you to a resting point. Rest, replenish, & buy
- whatever necessary items.
- o Proceed through the "forest of no return" (translated)
-
- 23. [FOREST OF NO RETURN]
-
- o This is pretty much a forest maze. Make your way through,
- as you will encounter groups of mosnters as well.
- This maze can get rather annoying, as it tends to seemingly
- lag on & on & on...
- o After your long journey through the forest, a sequence
- will follow.
-
- 24. [THE "WHITE HOUSE": UNDERGROUND PASSAGE]
-
- o To your right, there will be a ladder.
- o Go up the ladder to enter a resting/replenishing area.
- Save your game as well.
- o Make your way through the underground passages.
- There will be switches/levers to open & close doors.
- o You will come across a room with 3 doors, 2 of which are
- opened via a switch next to them.
- o You will be given a choice if you want to change your
- character party selection at this point.
- (Top being "Yes", Bottom being "No")
- o The door on the right contains the switch to open the middle
- door. The door on the left contains monsters, but also
- a treasure chest.
- o Proceed through the middle door. Battle your way through
- the hordes of monsters.
- o Deep within the corridors, you will eventually come across
- a room with an enormously GIGANTIC robot.
- Fight him with everything you've got - you'll need it.
- o After the bridge appears, proceed on past the door.
- o The main lab is just ahead.
- o Yet another battle will follow, as you stopped the monster
- just in time before the testing.
- o A sequence will follow, as ELK was able to save MIRIREL -
- who is ELK's childhood girlfriend.
- o Follow MIRIREL - She will lead you to the "children's lair".
- o After the "children" morph into the warriors, prepare for
- yet another battle.
- o As ELK & MIRIREL fall into the pit, prepare for a
- battle against each other.
- o Sit back & watch the long sequence of events.
- (Arc to the rescue!)
-
- 25. [ON BOARD THE SILVERNOAH AIRSHIP]
-
- o Upon swiching over to LEEZA, go to the main helm of the ship.
- Talk to Chopin, the helmsman at the controls.
-
- 26. [WHITE HOUSE: ARC's REVENGE]
-
- o Switching scenery, you will now have control over ARC.
- o Make your way through the corridors, as you are in search
- of Lord Andel, the evil dictator well known from Arc 1.
- o Upon finally meeting Lord Andel, a sequence will follow.
-
- 27. [TOVILLE]
-
- (KUKURU will finally make her appearance in the game!)
-
- o Now with the controls shifting over to SHU, explore
- the area of Toville, an area once infested with monsters
- in Arc 1.
- o After talking with Chopin, the helmsman of the Silvernoah,
- You must now head back to the temple & talk to KUKURU.
- o KUKURU will ask if you really are determined to leave
- in search of vengence against GARUANO.
-
- (Top choice = "yes" , Bottom choice = "Think it over")
-
- o Choose the top choice for both questions.
- o KUKURU will then teleport you to the town of Palencia,
- in the land of Sumaria.
-
- 28. [SUMARIA: TOWN OF PALENCIA]
-
- o Explore the town.
- o Become accustomed with the various sections of the town.
- o Leave the town. From the overview, go to the "downtown",
- located to the left of Palencia.
-
- 29. [DOWNTOWN]
-
- o Go to the bar/pub. Find and talk to PEPE, who is sitting
- on a couch, located near the far upper right area of the
- bar.
- o PEPE will only help you if you buy him a drink first.
-
- (Top choice = "Buy him a drink" , Bottom choice = "Don't buy")
-
- o Choose the top choice. After he sits down for a drink,
- talk to him again. He will tell you to go to the Kuina
- fields & obtain 4 "shining stones". He will agree to take
- you to Romania if you get him the stones.
-
- o Leave the town. 0
- o From the overview, head to the Kuina fields, located to the
- western edge of Sumaria, near all the mountains.
-
- 30. [KUINA FIELDS]
-
- o There will be 2 dragons - battle against them.
- o After defeating them, you will obtain 1 "shining stone".
- Go out & back into the Kuina fields - repeat the process
- 3 more times until you have all 4 shining stones.
- o Head back to downtown.
-
- 31. [DOWNTOWN]
-
- o Go to the bar/pub & talk to PEPE again.
- o He will ask you if you are ready to go.
- Choose the top choice to confirm.
- o A sequence will follow.
-
- 32. [ON BOARD]
-
- o Now that you have boarded the ship headed to Romania,
- you must proceed through the corridors of the ship.
- o Make your way through the maze - use the levers to
- open/close various doors.
- o Go to the room with many planes. Prepare for a battle.
- o You will be given an option during the sequence.
- Choose the top choice to pull the right lever.
- o Another sequence will follow. SHIANTE will then meet
- ELENA & GURUGA.
-
- 33. [TOWN OF KURENIA]
-
- o Leave the room & talk to the guy at the front desk.
- He will tell you that GURUGA has gone to the nearby
- Rocklands.
- o Head to the nearby rocklands, located just right of the
- town.
-
- 34. [ROCKLANDS]
-
- o A battle sequence will take place.
- o Head back to the town of Kurenia.
-
- 35. [TOWN OF KURENIA]
-
- o Go back to the building where GURUGA is.
- o Talk to the guy at the front desk. Agree to take a
- rest for the night.
- o Go to the arena, located towards the top of the town.
- o Talk to GURUGA. And so the tournament begins...
- o Return to the building where GURUGA is & rest.
- o Head back to the arena stadium & talk to GURUGA.
- o Sit back & enjoy the final fight.
- o Return to GURUGA's house.
- Upon finding ELENA missing, leave the town & head to
- the house located by the far eastern edge of the island.
-
- 36. [HOUSE]
-
- o Make your way through the house, in search of ELENA.
-
- 37. [BACK IN THE TOWN OF KURENIA]
-
- o Leave the building.
- o A sequence will follow - the scenery will switch over
- to ELK & LEEZA.
-
- 38. [BACK IN TOVILLE WITH ELK, LEEZA, and KUKURU]
-
- o Leave the temple & board the Silvernoah airship.
- o Head to the town of Ramuuru.
-
- 39. [TOWN OF RAMUURU]
-
- o Rest & replenish yourself. Explore the town.
- o Head out to LEEZA's home village, Homun.
-
- 40. [ENTRANCE TO HOMUN]
-
- o You will encounter several monsters lurking around.
- Prepare to battle them.
- o After defeating them, go & search the rock that is
- blocking your path. You must now go back to the town
- of Ramuuru, to find someone help you move the rock.
-
- 41. [TOWN OF RAMUURU]
-
- o Search the town - talk to the townspeople.
- o Search near the far eastern edge of the town.
- A sequence should initiate, as the guards take you away
- to the underground dungeon.
- o You will encounter an old, old, old alley - GOGEN!!!
- o Once having escaped the dungeon, head back to the
- entrance to the village of Homun.
-
- 42. [VILLAGE OF HOMUN]
-
- o Be prepared for yet another battle, as you will be
- surrounded by monsters at the bridge.
- o Proceed to the house on the very top of the village.
- o After the battle, leave the town.
- o From the overview, head to the secret passage,
- where the monster fled through.
- It will be identified on the overview as "???".
-
- 43. [KIMERA LABORATORY]
-
- o Make your way through the corridors & puzzles.
- o A sequence will follow - the scenery will switch
- over to ELK. Prepare for another battle.
- o Go find KUKURU - you must go to the town of Palencia.
- JEEK-BEK will accompany you.
- o Talk to KUKURU to confirm that you ready to go.
-
- 44. [PALENCIA]
-
- o Head to the Palencia castle ruin, located to the
- north eastern area.
-
- 45. [PALENCIA CASTLE RUINS]
-
- o You will encounter POCO, the everso popular clutz
- from Arc 1.
- o Accompanying POCO, make your way through the depths
- of the Palencia castle ruins.
- o In the main laboratory, ELK will be confronted by
- the mystical fire spirit.
- o POCO will give you a warp stone, to which you can use
- to teleport back to Toville (where KUKURU is).
- o Go ahead & use the warp stone.
-
- 46. [BACK IN TOVILLE]
-
- o Before leaving, you may want to rest & save the game
- at this point.
- o Talk to KUKURU again, and choose the top choice to
- confirm that you are ready to go to the Palencia tower.
- She will also give you a warp stone, so that you can
- return to Toville any time.
- o A sequence will follow.
-
- 47. [PALENCIA]
-
- o Head towards the Palencia Tower, located just below
- the town of Palencia.
-
- 48. [PALENCIA TOWER]
-
- o Make your way through the corridors, in search for POCO
- & JEEK-BEK.
- o Upon finding POCO & JEEK-BEK, battle your way through
- the depths of the corridors.
- o Upon falling in the dungeon cell, use the different
- combination of the levers to open passages.
- o Another battle will promptly take place.
- o You will come across 2 stair cases.
- The one of the left will lead you to the captives.
- o After freeing the captives, POCO will ask you if you
- want to rest before proceeding on. To rest, choose the
- top choice.
- o Before managing to escape, ELK is confronted by some
- soldiers & Lord ANDEL himself. Prepare yourself for
- another battle.
- o The scenery will switch over to POCO & the captives.
- o Upon awaking the monsters, protect the captives from
- the monsters.
- o A sequence will follow, as everyone is teleported back
- to Toville.
-
- 49. [TOVILLE]
-
- o Rest & replenish your characters.
- o Leave the temple & board the Silvernoah airship.
- o The scenery will switch over to SHU in the run-down
- town of KUZU.
-
- 50. [TOWN OF KUZU]
-
- o Go to the bar/pub - talk to the bartender.
- o He will tell you to find a guy by the name of MORRIS,
- who will show you the way to Romania.
-
- (Before leaving the bar, you will also find TOSH - my
- favorite character - sitting around, drinking)
-
- o Leave the bar/pub. A battle will promptly take place.
- o Go to the inn & talk to the woman at the front desk.
- She will tell you that MORRIS is in the room next door.
- o MORRIS will tell you to find & talk to a red-haired
- guy at the bar (TOSH).
- o Go back to the bar/pub & talk to TOSH.
- o Prepare for a battle against TOSH - use the debris &
- rocks to your advantage, as SHU has more range.
- o Follow TOSH to the upper room in the bar.
- o Talk to TOSH once more to confirm that you are ready.
- He will then join you.
- o Leave the town.
- o Head to the Romania tunnel system - battle will follow.
- o Return to the town of KUZU.
- Head to the bar/pub - upon finding the entire resistance
- murdered, you will be confronted by the monsters
- responsible.
- o A sequence will follow.
- o Back with TOSH & SHU, leave the town.
- o Head to the Romania tunnel once more.
- Using TOSH, you must buy SHU some time, by battling as
- much monsters for around 20 turns.
- NOTE: Use the item SHU gave you at the last moment -
- use it if you have fought the 20 rounds or if you
- need to escape.
- o Switching over to SHU, you must set the bombs at the same
- time as warding off the monsters. Use your turns wisely.
- o Once completed, you will be treated with a CG sequence.
- o A sequence will follow, as all the character party groups
- begin to head towards the main laboratory in Romania.
-
- 51. [INSIDE THE ROMANIA TUNNEL]
-
- o As TOSH & SHU proceed through the depths of the Romania
- tunnels, you encounter GOGEN & LEEZA - However, they are
- imposters. Prepare to battle against the imposters.
- o Switching over to the real LEEZA & GOGEN, make your way
- through until you encounter SHU & TOSH - However, they
- are imposters. Prepare to battle the imposters.
- o Switching over to ELK's party, pull the 2nd lever from
- the right side. Pulling any other lever will attract
- monsters.
- o ELK will encounter ARC & KUKURU - however they are
- imposters. Prepare to battle against the imposters.
- o Switching over to SHIANTE & GURUGA, you will encounter
- ELK, LEEZA, & SHIANTE's brother. They too are imposters.
- Prepare to battle against them.
- o Switching over to IGA, explore each room.
- Go to the room on the very right. A battle awaits you.
- o Finally, once all the real character groups gather
- together, make your way through the stairways.
- o You will come across a room with 6 ELK imposters.
- o You will also come across a romm with 6 TOSH imposters.
- o Once ARC reveals himself, prepare for a final battle
- against GARUANO himself.
- o Upon defeating GARUANO, talk to CHONGARA at the station.
- o Follow CHONGARA to the Silvernoah airship.
-
- 52. [GREYSHINA: TOWN OF PEISUS]
-
- o From the overview map, head over to the town of Peisus,
- located just to the right of the Silvernoah.
- o Rest & replenish your characters.
- Leave the town & head to the Ramada temple.
-
- 53. [RAMADA TEMPLE]
-
- o There, you will encounter SANIA, a fortune teller from
- the village of Millmana.
- o Head back to the town of Peisus.
- Go to the library - you will find the temple scripture
- stolen.
- SANIA will then use her abilities to identify the thief.
- o You must search & find the person matching the picture
- of the thief.
- o After finding 11 similar looking guys, none of which is
- the thief, you must go back to the library, second floor,
- and talk to the guy. He will tell you that the real
- thief escaped to the Noyamu fields.
-
- 54. [NOYAMU FIELDS]
-
- o Upon encountering the real thief, a battle will promptly
- take place.
- o After retrieving the temple scripture/scroll, go to the
- Ramada hills, located just above the Ramada temple.
- A sequence will take place.
- o Head off to YAGUN's base, located in the area just below
- the Silvernoah airship.
-
- 55. [YAGUN'S BASE]
-
- o A battle will soon follow.
- o After the sequence, leave the town & board the Silvernoah
- airship.
-
- 56. [ON BOARD THE SILVERNOAH]
-
- o CHONGARA will give you a brief explanation of the various
- lands of the land. Click on the (X) button to leave the
- map overview.
- o CHONGARA will then ask if you are ready - choose the top
- choice to confirm.
- o From the map overview, you will now have the freedom of
- exploring whichever lands you wish to go.
- o Head to the volcano island of Burakia - go to the town
- of Luwaga, located near the center of the island.
-
- 57. [ISLAND OF BURAKIA: TOWN OF LUWAGA]
-
- o A battle sequence will promptly take place.
- o Head into the house located near the center of the
- town. After talking to the guy, go to the mansion
- of RAIGARU.
-
- 58. [IN THE MANSION]
-
- o Hordes of monters await you - prepare to battle.
- o Upon reaching the main room, you will be confronted
- by RAIGARU - who has seemingly manipulated ELENA
- into opposing GURUGA.
- o A sequence will follow.
- o Leave the building & go back to GURUGA's room.
- Another sequence will follow.
- o Leave the town & head off to the Banza mountain,
- located within the area of the volcano.
-
- 59. [BANZA MOUNTAIN]
-
- o Make your way through the cave - prepare for HORDES
- of zombies & ogres.
- o Upon reaching the top, a sequence will follow.
- Prepare to face off against RAIGARU.
- o Another sequence will follow.
- o Your task here is done - board the Silvernoah.
- o From the map overview, head to the land of Forres,
- to the village of HOMUN (LEEZA's home village).
-
- 60. [FORRES: THE VILLAGE OF HOMUN]
-
- o In the village of Homun, LEEZA will find her
- village in ruins. Go to LEEZA's house - a battle
- will soon follow.
- o Leave the village - go to the town of Ramuuru.
-
- 61. [TOWN OF RAMUURU]
-
- o Go to the inn - a sequence will take place.
- o Once you leave the town, go to the Gia temple.
- A battle will take place.
-
- 62. [INSIDE THE GIA TEMPLE]
-
- o Make your way through the halls of the temple.
- A sequence will take place.
- o Follow the priests through the secret passage behind the alter.
- o You will come across several puzles within the depths of
- the corridors.
- o A sequence will follow (very emotional scene).
- Prepare to battle the monsters.
- o From the overview, board the Silvernoah airship.
- Another sequence will follow.
- o Go to the land of Araratos.
-
- 63. [ARARATOS: CHONGARA'S SHOP]
-
- o If you go to CHONGARA's shop, you can pick up TONS of
- useful items. Use this chance to greatly "upgrade"
- your characters with new weapons & relics.
-
- NOTE: This is specifically a feature that takes advantage
- if you converted from a previous game in Arc 1 -
- the items you used to have in Arc 1 will mostly be
- there.
- o Leave the town & board the Silvernoah.
- o From the map overview, head to the land of Millmana.
-
- 64. [MILLMANA: TOWN OF AJAARU]
-
- o In the town of Ajaaru, go to the bar.
- Talk to LOAN, the guy withs the glasses.
- He will tell you that YAGUN's army has begun expanding
- out.
- o Leave the town & board the Silvernoah.
- o From the map overview, a new location will be available,
- located just to the right of Millmana.
- Click on it - A sequence will follow.
- o Return to Millmana - go back to the town of Ajaaru.
- o Talk to LOAN once more.
- o Leave the town & go to the Nihen forest.
-
- 65. [NIHEN FOREST]
-
- o Make your way through the forest.
- o Split your characters into 2 groups. After the sequence,
- make your way through the corridors.
- o After defeating the soldiers inside, a sequence will follow -
- seemingly showing YAGUN's well-deserved death and the
- destruction of his fort. (or is he dead....?)
- o From the overview, head back to the town of Ajaaru & talk to
- LOAN at the bar.
- o Leave the town & head to the Toyooke forest, located to the
- farthest extended area of the island.
-
- 66. [TOYOOKE FOREST]
-
- o A sequence will follow.
- o Board the Silvernoah airship and from the map overview,
- go to the sea station.
-
- 67. [SEA STATION]
-
- o Make your way through the station corridors.
- o Upon going down the elevator, you will encounter YAGUN,
- whose true identity was masked by the monkey.
- A battle sequence will promptly follow.
- o You will have 20 minutes to find the submarine & get out
- of the station! Run!
- o After managing to escape, leave the town & board the
- Silvernoah airship.
- o You will now have 2 tasks to complete:
- 1.) Land of Barabaraado
- 2.) Land of Amiigu
- o From the map overview, go to the land of Barabaraado.
-
- 68. [BARABARAADO]
-
- o Go to the pyramid - after the sequence, go to the town
- of Muhado and head off to the guild.
- o Talk to LATA, the guy standing by the window, and then
- talk to the guy at the front desk.
- o Head towards the exit - after LATA talks to you, follow
- him to the bar.
- o Talk to LATA once more - he will ask you to fight a raven
- monster at the KANARA desert.
- o Leave the town & head to the Kanara desert, located just
- to the right of the town.
-
- 69. [KANARA DESERT]
-
- o Battle against the raven.
- o During the following sequence, you will be given 3 choices:
-
- 1.) Kill the raven.
- 2.) Let it live.
- 3.) Take its eggs.
-
- o Choose the 2nd choice - however, it is not necessary.
- o Return to the town of Muhado.
-
- 70. [TOWN OF MUHADO]
-
- o Go to the bar to talk to LATA - a sequence will follow.
- o Leave the tent/camp & go to the Teyuke cave.
-
- 71. [TEYUKE CAVE]
-
- o Battle your way through the cave.
- o Upon finding the mother of LATA, return to the Saryu camp.
-
- 72. [SARYU TENT CAMP]
-
- o Go to LATA's tent - a sequence will follow.
- o Leave the camp & head towards the pyramid.
-
- 73. [PYRAMID]
-
- o Prepare to battle.
- o Inside, if you come across some sphynx, as with the myth,
- you must answer the riddles correctly to pass -
- if incorrectly answered....
- o Upon reaching the final room, prepare for a battle against
- the general.
- o A sequence will follow, showing the destruction of the pyramid.
- o After leaving the pyramid, board the Silvernoah and head off
- to the land of Amiigu.
-
- 74. [AMIIGU: TOWN OF MOLEA]
-
- o After meeting the 2 townspeople, go to the bar.
- o Go to the next room inside - you will meet two townspeople
- once more. Choose the top choice to confirm.
- o Follow the 2 townspeople.
- Meeting with the village head, choose the top choice to
- listen to his dilemma. Choose the top choice once more to
- confirm your mission.
- o Leave the building and exit the town from the BACK, so you
- can get to the tower.
- o Go to the tower, located to the far eastern area of the island.
-
- 75. [THE TOWER]
-
- o A sequence will follow - battle your way up the tower,
- using the telepods/transport mats.
- o You will come across a puzzle where the the ground panels
- are made up of flipping squares & diamonds.
-
- NOTE: Should you get stuck, remember that to use the "redo"
- option, which is the 6th choice fom the top of the
- action menu.
-
- o Upon encountering the robot boss, you will not be able to
- attack until the 2 townspeople unknowingly remove the
- power cell from the machine core.
- o Now, attack!
- o A sequence will follow.
-
- 76. [BACK IN THE TOWN OF MOLEA]
-
- o Leave the town & board the Silvernoah - a sequence will
- take place.
- o Your next mission will take place in Sumaria.
- o From the map overview, go to the land of Sumaria.
-
- 77. [SUMARIA]
-
- o A sequence will take place.
- o Go to the temple - talk to KUKURU.
- She will advise you to go to the Palencia tower.
- Talk to her once more & choose the top choice to have her
- teleport you to the Palencia tower.
- o Leave the town of Palencia & go to the downtown area.
-
- 78. [DOWNTOWN AREA]
-
- o Go to the bar & talk to the bar tender.
- o A sequence will take place.
- TOSH will find out that his father is alive, but.....
- o Switching over to ARC, leave the Silvernoah.
- o Go to the temple & talk to KUKURU. She will teleport you
- to Palencia.
- o Another sequence will follow.
- o Leave the town of Palencia & head off to the Palencia tower.
-
- 79. [PALENCIA TOWER]
-
- o Upon finding TOSH, a battle will promptly take place.
- o Battle your way through the tower corridors.
- o After reaching the 99th level, the scenery will switch over
- to the village of Toville, where KUKURU will be attacked by
- monsters.
- o Pick from the remaining characters & prepare for a battle.
- o The scenery will switch back to the Palencia tower.
- o Prepare for a 1-to-1 battle between TOSH and his father, MONJI.
- o A sequence will follow - in the next room, you will find
- ARC's mother held captive by the monsters!
- But what's this?......ARC's father to the rescue!!!
- o Prepare for a battle.
- A long sequence will soon follow. (Farewell, father...)
- o You will have to choose one of your characters to travel
- back in time. Choose your strongest character.
-
- 80. [BACK IN TIME: ARC 1]
-
- o After choosing your character, KUKURU will teleport you back
- in time, to the point where ARC 1 left off!
- o Find KUKURU - follow her up through the temple and battle
- the monsters.
- o She will then teleport both of you to the tower of Palencia.
- Go to the Palencia castle.
-
- 81. [PALENCIA CASTLE RUINS]
-
- o Battle your way through the castle ruins.
- o Go to the underground lab - after you obtain the
- fire power from the spirit, you must go to the 4 remaining
- lands to obtain the other powers, accordingly.
- o Head off to the Palencia airport.
- A sequence will take place.
- o Go to the land of Greyshina.
-
- 82. [GREYSHINA]
-
- o From the overview, go to the Ramada temple.
-
- 83. [RAMADA TEMPLE]
-
- o After the sequence, prepare for a battle.
- o Go to the Ramada hills, located just above the temple.
-
- 84. [RAMADA HILLS]
-
- o Prepare for yet another battle.
- o Upon receiving the earth power,
- return to the airport & choose the second choice to go to
- the land of Neederu.
-
- 85. [NEEDERU: TOWN OF MISULO]
-
- o Upon arriving in the town of Misulo, a sequence will follow.
- o Explore the town & house - you should come across a house
- with a young girl. Talk to her & she will tell you that the
- monsters are in the stadium/arena.
- o Go to the stadium/arena - prepare yourself to fight monsters
- with only KUKURU.
- o After obtaining thewind power, head off the airport.
- Choose the top choice to confirm for the land of Araratos.
- o Go to Araratos.
-
- 86. [ARARATOS]
-
- o Go to the Azenta cave - battle the monsters.
- o After defeating the monsters, you will come across a robot
- that is blocking your way. Nothing will hurt it, so
- return to the town of Gazaruna.
-
- 87. [TOWN OF GAZARUNA]
-
- o Talk to the townspeople - one of them will tell you of a
- person at the inn who can help you.
- o Go to the inn - head to the far upper right room.
- o After talking to the old man, leave the building.
- o Talk to the townspeople once more.
- o Go to the building on the lower-right area.
- Talk to the doctor - he will ask you to give some of the
- medicine to the old man in the inn.
- o Return to the inn, to the room with the old man.
- o The old man will ask you to find a necklace.
- o Go to the weapon/item shop.
- Talk to the guy with the green backpack. He will give you
- the necklace.........for 1000 gps.
- Choose the top choice to confirm.
- o Now, return to the inn, where the old man was.
- o Leave the town & head off to the Azenta cave once more.
-
- 88. [AZENTA CAVE]
-
- o Battle the monsters once more.
- o After obtaining the light power, return to the airport.
- Choose the second choice to confirm in going to the
- land of Aribacha.
-
- 89. [ARIBACHA]
-
- o Go to the town of Elzark.
- o Leave the town & go to the statue ruins, located far below
- the town.
-
- 90. [STATUE RUINS]
-
- o Battle your way through the monsters.
- o You will find a force field surrounding the entrance to
- the cave. Return to the town of Elzark.
-
- 91. [TOWN OF ELZARK]
-
- o Go to the guild. A sequence will follow.
- o Leave the town & go to the Saryu ruins, located within the
- canyons.
-
- 92. [SARYU RUINS]
-
- o Prepare for a battle.
- o From the overview, head back to the statue ruins.
-
- 93. [STATUE RUINS]
-
- o Prepare for a battle.
- o After obtaining the water power, go to the airport.
- Choose the second choice to go to the land of Sumaria.
- o Go to Sumaria.
-
- 94. [SUMARIA]
-
- o Go to the town of Palencia.
- Choose the 1st choice to confirm going to Toville.
-
- 95. [TOVILLE]
-
- o Go to the temple. After confronting Lord Andel,
- prepare to battle the monsters.
- o You will then be teleported back into your own time.
- o Leave the temple & board the Silvernoah.
- You will be split into 2 groups - choose your characters.
-
- 96. [ICE CAVES]
-
- o Battle your way through the ice caves.
- o Upon reaching the 8th floor/level, you will finally
- confront Lord ANDEL.
- o A sequence will follow.
- o Upon returning to Toville, at KUKURU's temple, leave
- the temple & board the Silvernoah.
- o From the map overview, go to the land of Romania.
-
- 97. [ROMANIA]
-
- o Go to the rural town of KUZU - a sequence will follow.
- o Prepare for battle.
- o Head to the bar - yet another battle will take place.
- o Go in the bar - talk to the guy standing.
- Follow him into the other room.
- o A battle will take place.
- o Leave the town - head to the Romania tunnel system.
-
- 98. [ROMANIA TUNNEL]
-
- o Battle your way through the hordes of monsters.
- You must last out 8 rounds, in order to buy some time
- for the resistance groups.
- o Battle your way through the depths of the corridors.
- Be prepared, for the monsters are at a fairly high level.
- o After defeating the hordes of monsters in the Romania
- inner city, you will meet with the Resistance leader.
- o Use this precious opportunity to rest & replenish your
- characters. Also remember to save.
-
- 99. [ROMANIA: THE INNER CITY]
-
- o Now, in order to open the 5 gates, you must find 5 levers
- which are scattered & hidden throughout the inner city.
- Search the homes & battle the monsters.
- o After opening all 5 gates, head to the center core of the
- tower.
- o You will be contronted by General SALBADO's troops.
- Prepare for battle.
- o A sequence will follow.
- o Upon meeting CHONGARA, he will ask you if you are ready to
- board the Silvernoah & face off against General SALBADO.
-
- Top Choice: You are ready to go.
- Bottom Choice: Wait - you have something else you want to do.
-
- If you choose the bottom choice & decide to hold off for awhile,
- you will be given another set of choice:
-
- Top Choice: Return to the rural town of Kuzu.
- Bottom Choice: Board the Silvernoah & visit a different land.
-
- !! NOTE: I highly advise you to hold off for now, & gear up
- your characters with more experience points, level ups,
- new weapons, and items. Use this final chance to
- explore the many secret dungeons & areas - particularly
- the bounty jobs. Once you head into the core of
- the Romania crystal tower, there is no turning back...
-
- 100. [ROMANIA: THE FINAL JOURNEY WITHIN...]
-
- o A sequence will take place.
- o Leave the Silvernoah and battle your way through the depths
- of the dark tower crystal.
- o You will eventually come across a huge hallway with six
- separate rooms. 6 of your characters must go into each of
- these rooms.
-
- 1.) ARC: Arc will confront Kukuru (or so it seems).
- Choose the second choice and prepare to fight.
- 2.) POCO: Poco will confront his childhood bullies.
- Choose the second choice & prepare to fight.
- 3.) TOSH: Tosh will confront his brother. Prepare to fight.
- 4.) IGA: Iga will confront his pupils from his temple.
- Prepare to fight.
- 5.) GOGEN: Gogen will confront his old friends from Sumaria.
- Choose the second choice & prepare to fight.
- 6.) ELK: Elk will confront Mirirel. Prepare to fight.
-
- o Proceed up through the corridors.
- o You will eventually come across a room with 4 separate rooms
- & a crystal in the middle of the room. Battle through each
- room.
- o After battling your way through all 4 rooms, search the crystal.
- A new path will be revealed.
- o You will finally encounter General SARUBADO!
-
- NOTE: Be prepared - General SARUBADO will extremely tough.
- He will have 2,200 hps, and his mechanical/crystal
- minions will inflict quite a bit of damage as well.
- Use your healer frequently to stay alive.
- Try not to group all your characters in a single spot,
- as General SARUBADO's attacks has a wide range.
-
- 101. [THE FINAL CONFRONTATION]
-
- o A sequence will follow.
- o The scenery will switch over to KUKURU.
- Using KUKURU, prepare to fight the evil spirit boss.
- o Switching back to the character party, prepare to face
- off against the final boss of the game.
-
- NOTE: For the 1st round, the final boss will pack over 4,000
- hps and will unlease a few devastating spells here &
- there. Attack him without spells as best as you can,
- for you still have another round with him!
-
- As with the final round, the final boss will reveal his
- true form, and will pack 9,999 hps, not to mention
- unlimited amounts of magic points to unlease his
- devastating magic spells! Keep your distance & DO NOT
- have your characters formed in a single group. Have them
- spread out, and not too close to the boss. Keep your
- healers handy & alive at all costs, or else you will be
- dead before you even realize it.
-
- o And with the power of all 5 elements, ARC strikes the final,
- fatal blow upon the evil spirit!
- o As the sequence rolls on by, showing the devastation caused
- by the upbringing of the evil spirit, ARC & KUKURU's
- spirits bids farewell to the rest of the characters....
- ...ending this truly tragic yet dramatic quest
- of Arc's epic saga...
-
- (ending credits rolls by....piano sonata BGM...)
-
-
- T H E
-
- E N D
-
- ========================================================================
-
- @{ " Back to Main Menu " Link "playstation.guide/Main"@}
- @{ " Back to ABC SubMenu " Link "ABC"@}
- @endnode
- **--
-